![]() Good to hear! I'm very interested in hearing how this will be fleshed out implemented. Originally posted by Don Kanaille: The one thing I hate about Exanima is the absolute insistence on making the player run a maze, without giving them tools to navigate it properly. Other things may cause you to become lost or forget where you just were. Exanimap - The ultimate companion to guide you through the dungeons Discover all keys, secret passages, healing potions & chests. The 'unknown' is the only option for a player. More about the player character can be located here. Do not lose it, as it is unique and the only one found throughout the dungeon. Unknown is the only class capable of using Thaumaturgy to its full extent. However you will still remember what you recently visited. When creating their character, the player may pick one of four classes: Unknown, Knight, Villager, or Proctor. If you leave an area permanently marked on your map you are effectively lost, and will not know where you are relative to your drawn maps until you enter it again. Without compiling this map you have something that at least prevents just going in circles, but doesn't allow you to know where you are relative to locations you visited less recently. Locations of healing jars, keys, rare equipment, enemy spawns etc. An interactive world map of Exanima - including (almost) all levels. With access to the appropriate writing materials, you can then commit this recently visited area to paper and gradually create a complete map, if you want to. Exanima Interactive Maps EXANIMAP By Tspoon. Essentially you've got auto-mapping that begins to fade as you can only remember so much. I'm still looking for the key to open the door that you linked to that one key, so if anyone knows where it is, please let me know (it's the locked door in the room. ![]() The basic concept behind this system is that your character remembers a portion of the most recently visited area. Amazing job Thanks mate There's a small mix up of keys on lvl 1 though the one north to the torture chamber opens the first cell to the right, going back to the jail (with a hidden sword on the floor in the back of the cell). Well, in that case it may please you to know that the devs are currently conceptualizing a mapping system for Exanima. Part 1 we need gear so lets go and get it, way to level 4 :) Part 2 we get what we need lets go back to lvl 1. and update maps for locations in the game, and make each one of them look. Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the best of my abilities.The one thing I hate about Exanima is the absolute insistence on making the player run a maze, without giving them tools to navigate it properly. This level represents the final core set of assets required to complete the. "I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. Lilac/Light Purple: Switches, buttons, etc.ĭo what you wish with this map if you want I can also bring out a version without the markings. Yellow: Keys, either lying on the ground, in chests or on enemies, depending on whats nearby. Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the best of my abilities. Also shows secret doors if there are any. 'I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. Green: Containers in general, may be empty, may be full, I dunno.ĭark Red/Dark purple: Doors (Purple means locked). Orange: One specific type of trap involving fire.īlue: Notable items lying around the room. Red: Enemies that are almost guaranteed to be in that room/place. Lets get these modders n payroll and make Conan Exile one of the greatest video games. So keep that in mind when looking at this map. Exanima Map - Level 1, Level 2, Level 3, Level 4, Level 5, 6 & 7. ![]() Of course, I can guarantee that I have missed one thing here and there, be it a container or a good item. This is a pragmatic map, for others to make up the best route to the places they wish to go to in the case they dont care about exploring or have already taken a look at everything. I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. ![]()
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